Miami Heat Wins Series Against New York Knicks, Roc Nation, G-Unit Move On In Hip-Hop Playoffs

c7f3e lebron james Miami Heat Wins Series Against New York Knicks, Roc Nation, G Unit Move On In Hip Hop Playoffs

The NBA action was well under way on Wednesday night after another elimination was in play. The Miami Heat sealed a first round victory against the New York Knicks with a 94-106 victory winning the series 5-1. Despite a 35 point effort from Knick Carmelo Anthony, Lebron James led Miami with 29 points en route to round to a showdown with the Indiana Pacers.

MTV News Hip-Hop Playoffs, Baller Conference

In the MTV News Hip-Hop playoffs the dominant Roc Nation crew defeated the upcoming talents of the A$AP Mob clan. Jay-Z, J. Cole and the rest of the promising roster cruised to victory with 76% of the votes against the Harlem based faction. Yesterday another team was sent home when the Taylor Gang was defeated by 50 Cent and his G-Unit homies taking 60% of the votes for the win headed to a round two matchup against the R-O-C.

The squad here at RapFix are looking forward to watching LeBron James, Kevin Durant, Kobe Bryant and Carmelo Anthony and the rest of the biggest stars lead their respective teams to victory. It’s the same way we look forward to rap’s biggest stars lead their teams to hip-hop dominance. So while the NBA sets forth to determine who the best ball team of the year is, RapFix is on a mission to find out who the best team in rap in our MTV News Hip-Hop Playoffs!

We examined the past year in hip-hop and identified the game’s 16 most dominant crews. Then we split them up into our either our Swagged-Out Conference or Baller Conference and created match-ups where you the fan can determine the winner based on your, votes.

A championship team is only as good as its weakest link, so we analyzed talent, sales success and overall influence to determine our 16 rap teams and come up with the proper seeding.

It’s not up to us, it’s up to you guys. Fans get to vote in order to determine who hip-hop’s ultimate crew of 2012 will be?

Be sure to check back with our RapFix blog daily as we update you on both the progress of your favorite rap crews and your favorite NBA teams. Game On!

Voting is open now! Be sure to use the hashtag #hiphopplayoffs

SWAGGED OUT CONFERENCE

Maybach Music Group vs. D-Block

Roc Nation Vs. A$AP Mob
Taylor Gang vs. G-Unit

Grand Hustle vs. Bad Boy

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The Old Republic Still Going Strong, Even With a 400k Subscriber Drop

 The Old Republic Still Going Strong, Even With a 400k Subscriber Drop

Three months ago, Electronic Arts boasted its new MMO, Star Wars: The Old Republic, had amassed 1.7 million subscribers. That number is a far cry from what World of Warcraft has, though it is a very strong showing for a subscription-based MMO in a market that is becoming much more free-to-play-centric. The publisher updated investors again on the status of TOR this week, revealing it has seen a drop-off of 400,000 subscribers. That’s nearly one in four players who have stopped playing over that span of time, which surely means it’s time to sound the alarm and for those who voted EA as the worst company in America to start celebrating, right? In fact, this may not be as bad as it seems.

A 23-percent decline is a substantial figure any way you slice it. Yet it’s important to remember this is still early in the life of the game; if this were to happen a year from now it would be more troubling. At this point in time, it’s natural for an MMO to lose a chunk of people who wanted to try the game out and nothing more. It seems entirely feasible a chunk of casual players tried the game out but didn’t want to pay a monthly subscription, which is essentially what the drop was attributed to in an EA conference call with investors on Monday.

EA CFO Scott Brown said early last year only 500,000 subscribers would be needed for TOR to be “substantially profitable,” although he noted it would not be “the kind of thing we would write home about.” Once that figure surpasses 1 million, “it’s a very profitable business.” 1.3 million comfortably eclipses that mark, so the challenge for BioWare now becomes ensuring those people stick around. If the casual people looking only to sample the game are gone and this is the devoted user base left behind, I’d say EA and BioWare are in good shape — WoW didn’t reach its peak in a day. That’s particularly true when you consider they could still lure back some of the players they’ve lost who merely want to see features like a group finder implemented before committing $15 per month to the game.

 The Old Republic Still Going Strong, Even With a 400k Subscriber Drop

There are, however, a few causes for concern. The most immediate one is the game’s most hardcore players were given 30 days of game time for free. Doing so may have padded subscription numbers to make them look for better for investors, in which case it won’t be until EA‘s next quarterly earnings report that we get a more accurate impression of how many people are paying to play. Even if the freebies had no effect, it won’t be until future updates that we can see how the game holds up long-term. We’re not even six months in, and it won’t be for a while longer that we see if player demand for new content can be adequately met. So far so good, but that’s not necessarily indicative of how things will be going a year from now.

At this point, we’re also unable to judge how the game will hold up against WoW. After experiencing declines in the wake of Cataclysm‘s release (following the spike coinciding with its release, which is a pattern that occurs with each new expansion), WoW subscription numbers have stabilized. Activision Blizzard announced today that, as of March 31, it has 10.2 million subscribers. This indicates The Old Republic’s effect was short-lived, if it had any at all.

Whether the opposite is true will be a key point for The Old Republic. The launch of Mists of Pandaria is sure to bring back a number of former players, some of which may be current TOR subscribers. Even if those people don’t stick with WoW for long, it’s no guarantee they will find their way back to TOR. WoW has managed to keep some kind of a hold of its players even when they aren’t playing; a segment of them may go off to try a new MMO, but many of them do eventually end up back in Azeroth. TOR will need that stickiness as the competition from Mists of Pandaria — not to mention TERA, Guild Wars 2, The Elder Scrolls Online, World of Darkness, and so on — threatens to lure away its players, potentially for good.

Wolfenstein 3D Celebrates Its 20th Anniversary in Style

With Wolfenstein 3D celebrating its 20th anniversary this month, it’s fitting — if unexpected — to see a nearly 30-minute developer commentary track from industry legend John Carmack exploring his memories and recollections from the early days of id Software. Despite the march of time and technology since the game’s 1992 release, you can’t help but be charmed by the man’s enthusiasm for his early days in the industry.

As Carmack explains it, Wolfenstein 3D represents the “Wild West” days of development at id Software. You can hear in his voice his love of reliving those exciting times for the studio: A day and age where they were still “figuring it all out.” Back in 1992, id was a young studio in its prime, blazing a trail for the industry and the shooter genre the likes of which no one had seen before. Their work took center stage when it came to the cutting edge of gaming and controversy. They became an inseparable icon of PC gaming in the ’90s.

Times have changed, and in a lot of ways id’s reputation and clout have changed with it. In today’s world, the company is no longer seen as the alpha dog when it comes to shooters, an arrangement that upset their relationship with their previous publisher, Activision. If anything, their near-absence from the industry outside of last year’s Rage has relegated them to the back of the pack, with franchises like Halo and Call of Duty stepping up to define modern-day standards for shooters. Id may have created Wolfenstein and its even more notable follow-up Doom, but the two properties seem to exist as little more than reference points in today’s conversations about shooters.

After something of a fan revolt in response to Rage, and with constant mixed reports of whether “Doom 4″ is a troubled production or not, the future of id Software may rest very firmly on whether their next release can make them a relevant force in the market again. It’s great to hear Carmack talk about the glory days of old, and no one can understate the importance and influence id Software has had on gaming. It’s just surprising that one of the industry’s most iconic studios has turned into an underdog in the very genre it helped to create.

Why Donkey Kong Country is a Better Platformer Than Super Mario Bros.

I
know that it’s absurd to compare two games that were released over a
decade apart, but what the hell, but I’m going to do it anyway. I’ve
recently become a bit of a pariah among my fellow 1UP editors due to my
opinions on Donkey Kong
Country
, Rare’s 1994 foray into
the world of the SNES. While few would dispute the game’s technological
merits, not many around these parts agree with me that DKC is a far
better and much more playable platformer than the original Super Mario Bros.

Please set down your pitchforks
and extinguish those torches.

Donkey Kong Country was the
game that began Rare’s ascent to creative bliss. Anyone who owned a
Super Nintendo or a Nintendo 64 has undoubtedly fond memories of
playing any number of the British developer’s classic titles, whether
it was slapping down Jago in Killer Instinct
or planting the perfect proximity mine in GoldenEye,
and this hot streak all began with the reinvention of Mario’s original
nemesis. A few years after the plumber journeyed around the world,
Donkey Kong was tasked with exploring his island in search of his
stolen banana hoard. The game was a dense, cutting-edge package that
showcased the power of the SNES and provided what I feel to be a
perfect platforming experience. As you can probably tell by the video
below, my fellow editors do not share in these views.

 Why Donkey Kong Country is a Better Platformer Than Super Mario Bros.

I was shocked to discover that
DKC‘s visuals have grown to become divisive, with one of the main
complaints being that the entire world has a plastic sheen to it. As
one of the pioneers of pre-rendered 3D graphics in games, DKC didn’t
resemble a cartoon so much as an extremely detailed toy box. I fell in
love with the character models because they reminded me so much of the
action figures I grew up smashing against each other on the carpeted
floor of my bedroom. The fact that Rare was able to create an entire
world that out of the performances that I imagined with my toys evoked
a feeling in me that has yet to be matched to this day. Super Mario
Bros
. asked you to imagine the expanse of the world you were running
through. Donkey Kong Country didn’t need to ask this of the player.

As much as the game’s visuals
resonated with me, it was the soundtrack that managed to burrow deep
into my mind. SMB may have a handful of the most memorable music in
video game history, but it’s DKC‘s amazing suite of jungle tunes that I
still find myself listening to 20 years later. Each track manages to
utilize elements of the environment, from wind to animals to the
morphing of sounds underwater, and incorporate them with truly
unforgettable melodies. Each track feels like an extension of the
visuals that represent the varying locales of the island. As you dive
to the bottom of a lagoon, the distant ambiance of the music highlights
the untapped majesty of the space you’re exploring. Likewise, when you
travel to the peak of a snowy mountain, the tracks become as ominous
and foreboding as the endless crevices that dangerously pepper the
landscape. The music pulls more than its weight in creating a succinct
and memorable world that unravels in varying amounts depending on how
much you put into the game.

SMB may have perfected the
concepts of timing and inertia in platformers, but DKC built upon these
pillars by adding a wealth of optional moves and techniques for players
to learn throughout the course of the game. One could make it through
to the end by using a rudimentary moveset, but by experimenting with
both characters, you quickly realize just how deep your control over
the pair of primates really is. Combat, exploration, and jumping all
change based on which chimp you control, giving the game unseen depth
for those willing to dive in. Super Mario Bros. demanded perfection
from the player; Donkey Kong Country encouraged experimentation. I’ll
take the latter over the former.

The scope of each game’s
control mechanics also go hand-in-hand with their respective level
designs. Despite having a majority of the game take place outside,
Super Mario Bros. consistently feels like you’re controlling the
plumber as he barrels down the length of an impossibly narrow hallway.
The extent of your exploration rarely exceeds the dimensions of the
frame that is presented before you. Part of this is obviously a
limitation of the 2D perspective, but Donkey Kong Country managed to
use a combination of level design and slight of hand to convince
players that the world they were exploring went on far beyond the
boundaries of your television. Walls to destroy, secret cannons to
destroy, and areas only accessible with the help of your fellow members
of the animal kingdom all combined to give the island a sense of scope
and wonder that made it feel like these locations actually existed long
before your character entered the frame.

Despite all of this, the most
important reason that I choose DKC over SMB is simple: Donkey Kong is
possibly the most dapper character in video game history. Just take a
look at DK as he rocks that red tie without even the slightest hint of
pants. Seriously, he’s as close to a Kennedy as we’re going to ever get
in video games. Wardrobe aside, I am in no way discounting the
monumental impact that Super Mario Bros. had on our medium. Without it,
not only would there be no Donkey Kong Country, but our industry would
be an unimaginably different beast. But in 2012, when I sit down and
want to experience platforming perfection, I’ll choose Rare’s
masterpiece every single time.

New Balance 1500 Made in UK

New Balance continues its run of impressive releases as we get a look at an upcoming Made in UK pair. The duo highlights the brand’s 1500 silhouette, featuring premium leather and suede upper construction. Each set notes contrasting accents, optioned in orange or blue. Expect a release during the month of August through select NB dealers. [via Hypebeast]

Tags: new-balance, new-balance-1500, 1500

John Varvatos for Converse Chuck Taylor "Double Zip"

John Varvatos is back with a new interpretation of the Converse Chuck Taylor, featuring a double zip entry. The reworked classic is optioned in four colorways, Chili Pepper, Beluga, Tarmac, and White, each featuring unique, painted canvas uppers. You can pick up any edition now through Converse online. Retail is set at $140.

Tags: john-varvatos, converse, converse-chuck-taylor, chuck-taylor

‘Dark Shadows’ Gets The Mondo Treatment In Dailies!

4ea4d Dark Shadows Mondo Banner Dark Shadows Gets The Mondo Treatment In Dailies!

As they’re wont to do, Mondo just released a gorgeous poster for Tim Burton‘s upcoming soap opera remake, “Dark Shadows.” The print will go on sale in the next few days.

Also, the new “Prometheus” featurette gives plot hints and Gaga gets Simpsonized in today’s Dailies!

» Perhaps the most adorable movie of 2012,”Ruby Sparks” gets a poster. [Vulture]

4ea4d Ruby Sparks Poster Dark Shadows Gets The Mondo Treatment In Dailies!

» One observant viewer of Michael Bay’s “The Island” noticed an interesting editing choice. [Reddit]

4ea4d ScarJo The Island Dark Shadows Gets The Mondo Treatment In Dailies!

» Stephen Frears is apparently the front-runner for the long-teased Freddie Mercury biopic starring Sacha Baron Cohen. [Collider]

» Mondo just put out an awesome poster for Tim Burton‘s upcoming “Dark Shadows.” [Ain't It Cool]

9c6d8 Dark Shadows Mondo Dark Shadows Gets The Mondo Treatment In Dailies!

» Damon Lindelof and Ridley Scott talk extraterrestrials and the origins of life in “Prometheus.” [The Playlist]

» Lady Gaga will make a guest appearance on the season finale of “The Simpsons.” Here’s a sneak peek. [Popdust]

» Disney already has an actor in their parks playing Merida from “Brave,” and she’s kind of terrifying. [io9]

Welcome to the Dailies, where the MTV Movies team runs down all the film and television news, odds and ends that are fit to print! From awesome fan art to obscure casting news, this is your place to feast on all the movie leftovers you didn’t know you were hungry for.

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‘Southpaw’ On Hold For Eminem, Rep Reveals

850cc 03 eminem Southpaw On Hold For Eminem, Rep Reveals

FROM MTV NEWS: Step out of the ring and take those gloves off, Eminem fans: “Southpaw,” the rapper’s planned big-screen return based on a script penned by “Sons of Anarchy” creator Kurt Sutter, is taking a seat on the bench.

“He’s focusing on his music right now, so while he’s doing that, while he’s in that space, he wanted to put ['Southpaw'] on hold for the time being,” Eminem’s rep Dennis Dennehy told the Detroit Free Press earlier this week. Head on over to MTV News for more.

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MTV’s ‘Hip Hop POV’ Ep 5: Mac Miller Drops In

By Sowmya Krishnamurthy

Tonight’s episode of MTV‘s “Hip Hop POV” (airing at midnight ET) is all things Mac Miller. Fresh off releasing his Macadelic mixtape, the zany young Pittsburgh rapper stops by the studio to talk about his upcoming projects and performs his upbeat “Loud” for the live in-studio audience. Mac discusses his forthcoming Under The Influence of Music tour, which kicks off July 26 in Cincinnati, with fellow Rostrum rapper Wiz Khalifa as well as TDE’s Kendrick Lamar, Schoolboy Q and Taylor Gang’s Chevy Woods.

Mac shared funny stories with the show’s hosts including how he and Maybach Music Group rapper Meek Mill used to be confused for each other. “That’s my dude. It’s funny because back in the day…people would confuse us!” Mac laughs. It’s all love now and Miller is proud of the strides that Meek has made, including his just-released Dreamchasers 2 mixtape.
“Meek is killing it right now and that’s someone I really feel good seeing doing well.”

Exclusive interviews with Pharrell Williams and Kendrick Lamar also round out the weekly late-night show.

Don’t miss tonight’s episode of “MTV’s Hip Hop POV” at midnight ET on MTV. The conversation-based show highlights some of today’s hottest news and more from a cast of hip-hop tastemakers. Fans can also join in on the Twitter conversation using the hashtag #HipHopPOV.

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Specialist Examines Lil Boosie’s Computer In Murder Trial

By Carter Maness

The ongoing trial of Lil Boosie, aka Torence Hatch, for first-degree murder continued this morning (May 9) as a forensic IT specialist took the stand to testify about the contents of the Baton Rouge rapper’s computer.

Lil Boosie Trial Continues With Accused Shooter’s Testimony

Presenting evidence from a survey of Boosie’s hard drives, expert Constantino Simitirelos highlighted a tattoo parlor picture that surfaced during his investigation. Nothing specific about the image has been revealed at this time.

According to WAFB, the specialist testimony capped a two-day period that was filled by the questioning of several police officers associated with the case. One in particular, Detective Charles Johnson, informed the jury that Boosie had not been considered a suspect until his name emerged during the confession of his peer Michael “Marlo Mike” Louding.

As we reported earlier this week, Louding, who had admitted to the murder of Terry Boyd and fingered Boosie for giving the orders back in 2009, reneged on his story completely. He testified that he, Boosie and their presumed getaway driver Adirenne Pittman were all at the rapper’s house the night of the murder and that none of them were involved.

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