90 Years, 9 Days: ‘The Matrix’ (1999)

 90 Years, 9 Days: The Matrix (1999)

If you don’t remember all the way back to the dawn of the DVD (my God…), “The Matrix” from the Wachowskis was the first disc you had to own. It justified the entire medium.

It’s only fitting that the “Best of Warner Bros” 50-film box set include “The Matrix,” since it is being sold as a way to instantly start a Blu-ray collection, and the magic of popping in the DVD is still present in the present in the HD upgrade.

Whatever your feelings might be about the rest of the trilogy, “The Matrix” is something to respect and enjoy. Could you imagine trying to get that film made today? You cannot, because it would never happen in the world of pre-sold film franchises. “The Matrix” may go down as the last great launch of an original tentpole movie series. (We’re keeping our fingers crossed for “Jupiter Ascending.”)

The action holds up well, even after 14 years, and plays out in logical sequences of movement, the kind we’re not used to anymore.

Even without the CGI present throughout the sequels, the effects still feel modern and for the most part can stand next to many of today’s films thanks to the concept’s creativity.

Over the course of nine days, MTV Movies Blog will be traveling through cinematic time and the nine decades of movies featured in the “Best of Warner Bros 50 Film Collection.” Each day, we’ll review one film from one decade of the box set and taking a look back at the history of the studio.

Exclusive ‘Jaws’ Blu-ray Clip Reveals How Much The Cast Ad-Libbed

In honor of Uniersal’s 100th anniversary, many of their classics are getting Blu-ray treatment, but none of their releases compares to the HD version of the mother of all blockbusters, “Jaws.”

The new release of Steven Spielberg‘s first mega-hit packs a full restoration, in addition to four hours of bonus features and an all new feature-length documentary “The Shark Is Still Working.”

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To celebrate the release, we have an exclusive clip from that documentary. In it, the cast recalls improvising scenes on set while they waited for the shark to be ready.

One memorable scene in particular came straight out of those ad-libbing sessions. As Roy Scheider recalls in the clip, he had been sitting between takes with his young co-star Jay Mello, who played Brody’s son Sean, when the boy started mimicking him. Scheider found the game so charming that he convinced Spielberg to include it.

The Blu-ray edition of “Jaws” hits shelves on August 14.

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Chris Brown/Drake Nightclub Brawl: More Victims Emerge

The list of alleged victims in the aftermath of last week’s bottle-smashing brawl
 between members of Chris Brown and Drake’s crews at a New York nightclub increased by two over the weekend as the police investigation into the scuffle got sidetracked into reports that a shot was fired inside club W.i.P. during the fight.

In addition to Brown, who posted a photo of his split chin, as well as the singer’s bodyguard, who sustained a head injury, NBA star Tony Parker and Australian tourist Hollie C., two more people have come forward to say they were also injured in the melee. 21-year-old model Ingrid Gutierrez’s lawyer, Sal Strazzullo, spoke to E! News about what happened to his client early Thursday morning as she chilled out at Brown’s table.

“[Ingrid] was with Chris Brown and his entourage just having a good time…she was at his table…right next to him when this occurred,” he said. “She was just having a good time, a 21-year-old out, a young lady at a nightclub in Manhattan and all of a sudden a bottle came from [the direction of] the Drake table.” Strazzullo said his client has informed him that a note was passed from Drake to Brown “in regards to something with Rihanna,” but that he could not reveal the details of that alleged note because he can’t verify the authenticity of its contents.

Check Out: A History Of Chris Brown’s Recent Beefs

“Then … Chris Brown was about to get up and leave with his entourage and that’s when a bottle came from [the direction of] Drake’s table to Chris Brown‘s table.” The model reportedly suffered a blow to the head and is out of the hospital and resting after sustaining bruises, stitches and trauma to her face, with Strazzullo suggesting that “plastic surgery is probably likely.”

Perhaps hinting that legal action could be on the horizon, he added, “basically like any model … your looks are everything and with today’s technology, with HD, a small scar, even though this one is not small, is going to be magnified to look really severe.” The attorney also suggested that surveillance tapes
 from the club — which MTV News reported have been subpoenaed by the NYPD and are being reviewed — would effectively answer who started the brawl, hinting that it was sparked by Drake’s table.

Another victim, Lucy Pavlovsky, suffered a gash on her arm that reportedly required 12 stitches and her lawyer told TMZ that a lawsuit against the responsible parties, including the club, may be on the horizon. The SoHo nightclub was shut down by police on Saturday along with Greenhouse, which is located in the same building and jointly owned.

In addition, W.i.P.’s manager, Jonathan Cantor, was arrested on unrelated charges
 tied to two outstanding warrants early Friday morning.

The NYPD is also investigating reports that gunshots may have been fired inside the club as the bottles were flying between the crews. The Associated Press reported that some witnesses said they heard gunshots during the early-morning fight, but no one has reported seeing a weapon.

To date, Brown and his attorney have given statements to police, but a spokesperson for Drake said the Canadian MC has no plans to submit to questioning. “Why would he turn himself in when he did not commit any wrongdoing?” rep Kelly Bush told the New York Post. Over the weekend, police denied reports that Drake was to be arrested during his show at Jones Beach on Saturday.

While Brown’s attorney has been heavily hinting that Drake was involved in starting the melee and that his client was a victim, Brown expressed his own feelings of victimization on Twitter on Friday. In since-deleted posts, Brown lashed out at gossip site TMZ, writing “@tmz y’all full of s—!!! It’s insane how your stories are not informative at all and far from f—ing facts!” Brown, who has a history of posting Twitter screeds and then quickly removing them, added, “It’s really sad. All y’all in that office sit behind a desk and hide behind ur lives by trying to tarnish others! Good game!”

E3 Thoughts and Predictions Vol. 1: Nintendo

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or many people, the highlight of E3 each year isn’t the flood of hands-on impressions and videos that emerge from the show floor over the course of the week. Those are great, of course, but the real event comes in the form of the three press conferences that kick off the event: Microsoft’s and Sony’s the day before the show begins, and Nintendo’s in the hours before the doors open. For game fanatics, the press conferences are like Christmas, the Academy Awards, and the Superbowl all rolled into a day’s space. New games come to light. Demos of the big fall releases roll. Amazing hardware is unveiled for the first time. Expectations run as high as anticipation, and it’s no different here at 1UP… which is why we’ve put together a rundown of our own hopes and demands for these big three events. We begin today with our thoughts on Nintendo, whose (presumably revamped plan for) Wii U promises to be a highlight of E3 2012. For more on Nintendo’s challenges and strategies, check out the May 3 episode of the Games, Dammit! podcast.

What do you want from Nintendo this year? Comment below, or blog about it if you’re feeling especially vociferous!

40e11 216 E3 Thoughts and Predictions Vol. 1: Nintendo

Jeremy Parish: I really hope that Nintendo has taken to heart criticism of the Wii U based on its showing a year ago. I see a lot of potential in the system, but a year is a long time. Heck, it took less time than that for the world to go from hot-to-trot for the 3DS to utterly disinterested. Since last E3, Apple and its competitors have upped the stakes in the tablet market that Wii U intersects at its oddball tangent. On top of that, we’ve begun hearing rumblings of a new Xbox console — while Wii U may off er comparable power to the current generation, it runs the very real risk of looking instantly obsolete in the face of a possible new hardware announcement by Microsoft. So I really think Nintendo needs to come out swinging with significant hardware improvements (a multi-touch interface and support for more than one tablet per system would be handy)… and it needs to back those up with the promise of an out-of-the-box system software set that doesn’t feel a decade behind the times. In this world of seamless social integration, there’s simply no place for friends lists and walled gardens and all of the company’s other archaic practices. Nintendo likes to tout itself as not being in direct competition with anyone, but the design of Wii U puts it toe-to-toe both with other console makers and with tablet creators like Apple. If this Wii U thing is going to fly, it has to compare favorably to both platforms, not neither.

Scott Weber: I would love it if the Nintendo could somehow convince me with their press conference that the Wii U is worth my time, attention and money. I’m finding it incredibly difficult to get thrilled about a screen on my controller at the moment — there surely must be more innovation to it than that. I used to be a bit of a Nintendo fanboy so if I had to have a dog in the hunt, it would be the Big N. Hopefully Nintendo can bring the Wii U wow… and the Ravi Drums. I always have time for more Ravi Drums.

Jose Otero: It’s hard not to get a little riled up when I consider what I want from Nintendo at E3 this year. Obviously they already have their priorities in line, which includes shipping a new system this year and giving glimpses into handful of their launch software, but I really want the Wii-U to show me more than what I’m already expecting. I want to see something outside of the obvious mix of casual and hardcore games. I especially want to see stronger third-party games that provide the same levels of brilliant asynchronous gameplay experiences that I’m sure Nintendo’s been working on for years now. Who knows! Maybe they’ll have that and more, but so many lingering questions remain: Is Nintendo ready to get serious about online? Is near-field communication really the cool thing people seem to think it is? Will my current Virtual Console purchases live on this new hardware, tied to an online profile and credentials like other content delivery services? I can’t see Nintendo release a new platform without answers to these questions. To do so would put them in a compromising position at the Wii-U’s launch — a situation that I just don’t think my weak heart could take.

40e11 217 E3 Thoughts and Predictions Vol. 1: Nintendo

It’s obvious that Nintendo can’t rest on predictable strategies to find success. We know that and it looks like they know it too: their re-adjusted 3DS strategy — one that saw an $80 price drop and high quality retail and downloadable games released in the second half of the platform’s first year– is proof they’ll do whatever it takes to get people’s attention. Honestly though, I don’t want to see Nintendo react to poor sales. I want to see them lead a new console into this generation with a proper plan. One that gives customers access to great downloadable games and reliable online infrastructure designed without the friend codes nonsense. Since I’m writing this while speaking aloud and hoping that some genie out there is listening, give me: 1) a new 2D Metroid 2) a new 2D Castlevania by Iga, 3) Wind Waker in HD, and 4) more Virtual Console games for all their systems. Only then will Nintendo’s future be perfect. Well, it will be for me at least.

Chris Pereira: I buy every new videogame system that comes out. The main reason I do that is because of my job — it’s helpful to get my hands on everything and experience it all for myself. That meant buying a 3DS for $250 and a Vita for $300, two purchases which, in retrospect, I could have done without right at launch. I’m always excited for any new piece of hardware, and aspects of Wii U do have me intrigued, but Nintendo has yet to show me anything that makes me think I need one at launch. The details we know are coming, like a price and launch lineup, could help to counter my increasingly negative feelings toward being an early adopter, although unless Nintendo demonstrates it finally has a plan for online that is not completely terrible and a compelling launch lineup (i.e. the exact opposite of the 3DS’), I’ll be happy to wait on the sideline for a change.

Bob Mackey: Last year, Nintendo’s Wii U announcement made their conference the clear victor at E3. Can they win over convention-goers with more information about last year’s big news? Probably. Where 2011′s conference showed us an assortment of interesting tech demos, this year’s will undoubtedly reveal the Wii U’s launch lineup, which will hopefully bring with it some surprises. Will the system hit store with a collection of mini-games that show off its unique features a la Wii Sports, or will Nintendo stand behind their claims of appealing to “hardcore” gamers by launching with games designed to appeal to consumers who’ve been immersed in the medium for decades? Whatever the case, we’d better see Pikmin 3, and at least one serious attempt by Nintendo to create some new IP. The lineup for the next Smash Bros. could use some fresh faces, after all.

40e11 218 E3 Thoughts and Predictions Vol. 1: Nintendo

Nick Todd: Unlike the Wii in 2005, last year’s unveiling of the Wii U landed with a thud amongst enthusiasts and the press with people not really knowing what to make of the tablet controller for Nintendo’s new system.  With expectations of under-powered hardware, first-day buyers may be thinking the console is behind the curb as soon as they leave the register.  With everything that’s on the line for Nintendo, the company needs to be honest with its consumers and stop trying to appeal to the casual market right out the gate with the WiiU.  If they can integrate some of their most popular franchise into an experience that makes sense with the tablet controller, and more importantly, gets people excited at the system’s possibilities, they’ll be able to rekindle the same excitement the WIi mustered at its launch.  As soon as people saw the target video for the Wii back in 2005, thoughts of swinging the Master Sword (or lightsaber) immediately came to mind for a lot of gamers.  Nintendo finally delivered on that concept last year with Skyward Sword, but the point is that the system ignited people’s imaginations.  If rumors are true that Retro Studios is working on a WiiU title, then that’s a step in the right direction to getting their dedicated fan base excited.  Nintendo knows how to play their cards, and it always starts with the company pulling out their biggest properties first to lead the way.

Marty Sliva: Oh, Nintendo, the list of what I want to see from you at this year’s E3 is endless. But for the sake of brevity, let me just simplify it by saying that what I want is to be surprised. We all know that this will be the Wii U’s big coming out party, but I want to see Nintendo deliver something completely unexpected. I know that there will be amazing Mario and Zelda titles, but what else? If Nintendo put their money behind rebooting a completely forgotten franchise, or better yet, nurturing the seeds of a slew of new ideas, the Wii U would become a much more interesting console to me. Likewise, I want Nintendo to unveil some functions in the tablet controller that I couldn’t even fathom before seeing in action. I can easily imagine what a “next-gen” game is going to look like, but I have a hard time envisioning how Nintendo’s tablet could revolutionize the way I play games. I want a similar form of this exploratory thinking in terms of the 3DS. We know that Nintendo stalwarts can exist and thrive on the handheld, so now it’s time to show some creativity and deliver experiences that are wholly unique to the system at hand.

Square’s Theatrhythm Goes Back to Midgar on Nintendo’s 3DS

Ever since Square unveiled the Final Fantasy VII tech demo back in E3 of 2005, fans have been demanding the company bring their 1997 RPG classic to the era of HD consoles. Instead of delivering on the goods, however, Square decided to instead release port after port of their 2D Final Fantasies, along with the 13th (and unfortunately 14th) iteration of the series. With Final Fantasy XIII receiving mixed reviews and Final Fantasy XIV tainting the brand, it seems fans just want a reminder of why they loved the series in the first place. Instead of something new and different, Final Fantasy enthusiasts ultimately crave a prettier version of VII.

Well, Square still isn’t listening, but they are trying new things with their mega-franchise. Theatrhythm Final Fantasy aims to bring an Elite Beat Agents-style of experience to the Final Fantasy stable on Nintendo’s 3DS, taking the series’ most popular tunes and melodies and turning them into a portable gaming experience. Having found success in the past with experiments like the Final Fantasy: Dissidia series for the PSP and Final Fantasy Tactics, the series has proven that it can thrive in other genres if given the care and attention its numerical brethren receive (again, minus XIV). Reception to Theatrhythm raised a few eyebrows during last year’s E3, but buzz is good on Square’s current foray on the Nintendo 3DS. With previews and press seeming optimistic about the experience, fans will hopefully be happy taking a nostalgic stroll through Midgar, but not staying long enough to enjoy the view.

OP-ED: Wii U’s Reportedly Underwhelming Hardware Unlikely to Matter

860d0 346 OP ED: Wii Us Reportedly Underwhelming Hardware Unlikely to Matter

A lot about the Wii U remains unknown. We do know it’s coming later this year and many more details are going to be shared at E3 in June. In the meantime, a new report has emerged suggesting the system is less powerful than many expect.

Multiple sources have indicated to GamesIndustry.biz that the Wii U is less powerful than both the Xbox 360 and PlayStation 3. Nintendo didn’t exactly go cutting-edge with the technology it used in the Wii, but we’re now talking about a system being underpowered as compared with systems that will have been out for seven and six years, respectively, at the time of the Wii U’s launch. That doesn’t inspire confidence that Wii U will be anything more than a stopgap for when the “real” next-gen consoles come along a year or two later. But does this report actually make sense, and if it’s true, does it even matter?

“No, it’s not up to the same level as the PS3 or the 360,” an anonymous developer who has worked with the new hardware told GI.biz. “The graphics are just not as powerful,” the source clarified.

Odd choice of words aside, it’s a concept that was backed up by another individual. “Yeah, that’s true. It doesn’t produce graphics as well as the PS3 or the 360,” the second source confirmed. “There aren’t as many shaders, it’s not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can’t quite keep up.”

There’s an argument to be made that developers speaking off the record are free to be more honest and that is why we’re hearing this now. However, keep in mind what these two had to say is somewhat at odds with at least one comment made publicly in the past. Last month, Darksiders 2 director Marvin Donald suggested “the hardware’s been on par with what we have with the current generations,” which at the very least means it is more powerful than the anonymous sources would have us believe.

Electronic Arts COO Peter Moore spoke positively about the system last year, denying that it would merely be a “transitional platform.” But he did not specifically address its horsepower, nor have many of the the comments made by other developers and publishers regarding Wii U. Part of that could be due to the fact that Nintendo has yet to settle on an exact set of specifications, and another part may very well be that those specs are not going to be the sort of generational leap some are hoping for.

 OP ED: Wii Us Reportedly Underwhelming Hardware Unlikely to Matter

As unlikely as it may sound for the Wii U to not be at least a small step above the 360 and PS3, there are a few things to keep in mind. The first is that Nintendo is not hell-bent on making its mark with top-of-the-line hardware; the Wii was severely underpowered, a move that had its drawbacks (as reflected by third-party support), but it sold remarkably well and Nintendo was able to do this while making a profit on every system sold due to the relatively cheap hardware it used. Wii U will be capable of outputting high-definition graphics, which is one leap Nintendo badly needed to take (and arguably should have a few years ago), but as far as trying to catch up with what computers can do, that may be an unnecessary goal Nintendo is happy to let Sony and Microsoft chase after.

In talking about Wii U, Moore raved about the controller and stated, “This is not about specs anymore.” He talked about diminishing returns on visuals, pointing to how good Battlefield 3 already looks and how 1080p can more than suffice. Improved graphics are no longer the “huge deal” they once were, and it’s now all about interfaces, building a community, and coming up with innovative control schemes. “Nintendo’s job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don’t know what Xbox and PlayStation’s plans for their next platforms are, but it’s not going to be hanging on graphic fidelity. I guarantee you that.”

What Wii demonstrated, aside from Nintendo’s willingness to deliver an underpowered piece of hardware, is Nintendo’s interest in making a profit right out of the gate on hardware. (Sony and Microsoft, by contrast, take a loss on their hardware for a portion of their platforms’ life cycles before manufacturing costs come down and allow hardware sales on their own to become profitable.) What that means is Wii U is sure to be priced higher than the cost of getting each system onto store shelves. Unless it wants that price tag to be especially high, the cost of the tablet controller may force Nintendo to include lesser hardware than it otherwise would be able to for the same price. The lack of a hard drive may be one example of this cost-cutting in action.

I don’t necessarily see this as cause for concern, though. By upgrading to HD, Wii U games should look no worse than what we’re already used to, and the system will have at least two hooks going for it. One is the tablet controller (which I don’t think can be entirely recreated with a PS3 and Vita, both because of the cost involved with obtaining both of those system and the Vita’s smaller, albeit nicer, screen). The other is Nintendo’s library of franchises, which is always the main driver of Nintendo hardware sales. The current generation of hardware may be severely underpowered by current PC standards, and they can’t produce visuals on par with the high-end stuff on PC like Battlefield 3, but they do continue to be capable of delivering impressive-looking games. More importantly, they have yet to get in the way of developers making fun games — and ultimately that is what matters more than anything else.

There are going to be those who believe that lower-than-expected specs could hurt interest in Wii U, and that may be true of the more hardcore gamers who are fixated on horsepower. But the average consumer is unaware (nor will they care) about how much memory the system has, what kind of a processor it’s packing, or anything more complicated than the fact that it can handle HD graphics. If Nintendo has something along the lines of last year’s Zelda HD demo to show off what Wii U is capable of, I can’t imagine the average person being averse to picking one up, especially when you consider how well the Wii (and DS, for that matter) sold even with far superior hardware on the market.

No, what I think remains the biggest concern for people is the knowledge that the price of the 3DS was cut just a few months after launch in response to poor sales. The impact that could have on interest in the Wii U at launch was taken into account by Nintendo at the time, but if the Wii U is priced reasonably enough — something many feel the 3DS was not — and people feel they are getting their money’s worth, this will not prove to be an issue. A strong launch lineup will also helps matters and, once again, more footage of what the eventual Zelda game for Wii U will look like is an ace in the whole that Microsoft and Sony would love to have.

Shenmue HD Re-Releases Can Only Help Shenmue III’s Chances

 Shenmue HD Re Releases Can Only Help Shenmue IIIs Chances

Shenmue is one of those beloved franchises that, as much as they love it, many fans have accepted will never be seen again short of dusting off a Dreamcast. Yet there might be a chance for the series to be revived in some capacity through Sega’s HD classic game re-releases. If Jet Set Radio can get the treatment, why not Shenmue?

Gamereactor (via NeoGAF) spoke with Sega associate brand manager Ben Harborne at GDC about the upcoming HD version of Jet Set Radio, and he briefly touched upon fan requests for other Dreamcast re-releases. He said Shenmue and Skies of Arcadia are among the most frequently asked for, adding with a smile, “I can’t say yes or no, but we may be working on them.”

Following that GamerZines claimed a source has indicated Shenmue and Shenmue II are to receive the HD treatment. Not only that, but Shenmue HD has been “finished for well over a year.” The reason for the delay in releasing it, the source said, is because Sega has been evaluating what it will do with the franchise as a whole, including the fate of Shenmue III.

It’s been nearly ten years since a new Shenmue was released in North America. The original, created with a massive budget (albeit an oft-exaggerated one), was released here in 2000 but was ahead of its time. Sales, which received no help by the game only being available on Dreamcast, were not as strong as the game deserved or needed in light of the investment Sega had made in it. The sequel was released on Dreamcast and Xbox (only the latter version made it to North America, where it came out in 2002) and also disappointed at retail.

4f682 033 Shenmue HD Re Releases Can Only Help Shenmue IIIs Chances

An MMO marketed at the Asian market, Shenmue Online, never panned out. Creator Yu Suzuki was able to get a new game made, albeit a mobile/social game for the Yahoo Mobage service in Japan. It was shut down after only about a year.

Suzuki hadn’t lost his interest in a new Shenmue game as recently as last year’s GDC; during a panel he spoke about how Sega would allow him to make Shenmue III but that there was a “budget issue” standing in the way. Since then he has left his job at Sega for an advisory role with the company and become a producer at Premium Agency.

Sega could likely get by with the HD re-releases without his assistance. It’s not as if the ones Sega has done to date have drastically altered the original games — in the case of Jet Set Radio some of the original’s music is gone due to licensing issues, and the right stick (which was not available on Dreamcast) can now be used to control the camera. But if Shenmue III were to happen, one would think Suzuki has to be at the helm.

While the chances of the game happening remain slim, the HD re-releases present as good of a chance as any for fans to convince Sega to back it — petitions are one thing; money is quite another. Strong sales of the original games on Xbox Live Arcade and PlayStation Network could send a message, and I have no doubt there would be more than a few fans willing to buy the games on both platforms just to make sure that message is clear. Hell, with Kickstarter being shown as a potential avenue for funding a niche game with an ardent fan base, perhaps Sega could look there for some assistance in coming up with the money to make Shenmue III.

Failing that, they could always ask Notch.

Missing Songs in Jet Set Radio-HD Shows Need for Game Preservation Movement

The upcoming HD update of Jet Set Radio will feature only around half of the music tracks that appeared in the original game. Sega says it made every effort to re-acquire the rights to all of the game’s music, an undoubtedly a lengthy process. When the publisher signed the licensing agreements for the game’s soundtrack in the late ’90s, nobody could have foreseen a market that demanded the re-release of classic games in the quantities we see today. Sega wasn’t alone in their short-sightedness — until quite recently, most publishers never gave a second thought as to how they would sell their game ten years into the future.

Very rarely, if ever, do filmmakers have to eliminate licensed songs from their scores when releasing their movies on DVD or Blu-ray. The games industry, on the other hand, has never been in the bargaining position to or had interest in demanding licensing arrangements that will continue into the future and cover all further releases of their games. Until this current console generation, the business side of the industry didn’t see any money in old games at all. Occasionally they’d throw fans an overpriced compilation of some kind, but by and large games have always made money in the first weeks after release and been considered essentially worthless afterward. The current world of HD updates and cheap downloadable games is still young, and the financial realities of game making before the existence of services like PSN, XBLA, Virtual Console, or Steam encouraged short term thinking. Sega signed the licensing agreements for the game’s soundtrack because the publisher never imagined a world where they could make a profit selling decades-old Genesis and Dreamcast games.

Game publishers considered their older titles less than worthless. It takes money to properly control the climate in a storage room to maximize the lifespan of disks, CDs, and DVDs. Japanese developer Irem, for example, maintains only ROMs of their classic ’80s RPGs — the games’ source code having been lost long ago. Without the source code for a game, it becomes quite difficult to update it for re-release. When Mattel sold off the 8-inch floppy drives that contained much of the source code for original Intellivison games at auction, former Mattel employee Keith Robinson took it upon himself to track down buyers and recover the data. Thanks to his efforts, interested players can play historically important Intellivision games easily on their iPhone, Xbox, PS2, or any other number of platforms.

Not every developer or publisher has a Keith Robinson willing to sacrifice his own time to preserve classic games in their original form. For most of this industry?s history, retail stores had no interest in filling their shelves with ten year-old games. Only the most beloved titles, like the early Monkey Island games, received re-releases with any regularity. The business model of the industry relied on massive profits generated days or weeks after a game’s debut, not years, and older titles held little value beyond the intellectual property therein ? which publishers could later mine in the form of sequels and reboots. With a business environment that stressed reliance on massive profits from new content, it’s no wonder the music licensing deals publishers signed came with a a few caveats that would prevent the music’s use if the game were released on another platform or at another time. Not even the most idealistic publisher would have imagined their games to be so successful as to demand re-release ten years later.

In all likelihood, Jet Set Radio’s missing tracks will only bother the most dedicated fans. Even though its a relatively small change to the game, it reminds us of the importance of preservation in the industry. JSR-HD will probably play and look better than its Dreamcast sibling, but it won’t play exactly as it did in 1999, meaning we may enjoy the HD update, but the game historians of the future will likely prefer the game on the Dreamcast.