Poor E3 Showing or Not, Wii U Remains Full of Potential

 Poor E3 Showing or Not, Wii U Remains Full of Potential

The perfect time for Nintendo to convince us all to buy a Wii U at launch, its E3 press briefing, has come and gone, and the consensus seems to be the company failed to sell core gamers on it. There was a lot missing from today’s showing, and much of what was there did not do the greatest job of demonstrating how the Wii U will provide markedly different gaming experiences over the consoles on the market today. And while I was certainly down on today’s briefing, I think it’s too soon to condemn the platform itself.

Today’s briefing did bring with it demonstrations of a new game from Shigeru Miyamoto (Pikmin 3), a new side-scrolling Mario game (New Super Mario Bros. U), and what Nintendo sees as Wii U’s Wii Sports (Nintendo Land). Third parties had games to show that will sell well no matter what innovation they provide (Just Dance 4) and ports of quality games that may not have a compelling reason to play them on Wii U (Batman: Arkham City Armored Edition, Mass Effect 3, Trine 2).

Missing from the showcase was a mixture of obvious and not-so-obvious games from Nintendo and third parties.

Outside of Ubisoft, which made its support for Wii U abundantly clear, original titles from western publishers were not much more common than new EarthBound games. Sports games lend themselves to all sorts of applications for the touchscreen — where was EA or 2K Games to show Madden 13 or NBA 2K14 with the ability to draw up plays, see stats, and make substitutions on the GamePad? In Madden’s case, that exact functionality was seen not here, but at Microsoft’s press briefing, working on SmartGlass. If Nintendo wants to ensure it lures in core gamers, which are likely to be the early adopters, word on Grand Theft Auto V coming to the system with some exclusive Wii U features could have been a big deal.

Looking at Japanese studios, it would have been nice to hear about the Wii U version of Dragon Quest X coming to the U.S. or a Final Fantasy game being made for Wii U. Phantasy Star Online 2 would have been a welcome RPG, too.

An idea surfaced on Reddit today for a Dungeons Dragons game where one player on the GamePad serves as the Dungeon Master and four Wiimote users play the game set up by the DM. We didn’t have to see this specific idea, but something with this sort of setup could have driven home what kind of game is only possible on Wii U. Instead, we got the ability to choose what dance move comes up next in Just Dance 4.

Even Nintendo was conservative with what it had to show. The Nintendo-published Project P-100 from Platinum Games looks like it could be fun, and Wii Fit U will be a big seller. Beyond that and the games mentioned above, where was the Zelda HD demo that blew us all away last year? Where was a project — Metroid Prime or not — from Retro Studios? Where was the surprising announcement of a classic franchise being revived or the introduction of a brand new IP? Why couldn’t we have heard a peep about the new Super Smash Bros., even a reveal of a character or two making it into the game’s roster? Couldn’t Nintendo have announced a Xenoblade sequel? Or something about a new Advance Wars or Battalion Wars, which seems like another perfect fit for the GamePad?

That’s a lot Nintendo could have decided to show us and didn’t. Some of it, like GTA V, might have been impossible because Rockstar isn’t planning to bring the game to the platform (although it did plan to support the system according to a report from last April). Other omissions, like Zelda, are more curious. Last year’s showing was more of a tech demo than a game, sure. Had Nintendo decided to show that it’s made some progress on crafting an actual game, though, it would have alleviated any lingering concerns prospective Wii U buyers may have about the company’s capability of developing a full-fledged, high-definition game of that quality — something we’ve still yet to see out of Nintendo’s internal studios.

Also going without much of a mention so far this week has been the online network for Wii U. Nintendo of America president Reggie Fils-Aime alluded to unique features for the online entertainment apps (Netflix, Hulu Plus, etc.) that we’d be learning about in the future; it was a very brief portion of the briefing, and yet it was still present, unlike anything regarding the Nintendo Network. Nintendo did outline Miiverse, and that does open the door for a lot of interesting possibilities (and raises any number of questions about how it will work). What we’re all waiting to hear about, oddly enough, are the basics. Nintendo has yet to release a console with an online system that works as well as we would like; Sony has shown us with PSN that an Xbox Live-style experience is possible without charging a subscription. Will Wii U rely on friend codes yet again? Will Network accounts allow for games to be transferred from system to system? The sort of things that have been taken granted for years on other systems are still not a given on Wii U.

Nintendo not being forthcoming about any of this is not encouraging. However, until we hear otherwise, it’s still possible things will work out as we hope. Wii U may abandon friend codes, offer the ability to share Virtual Console games with 3DS, and have original games that make great usage of the GamePad and were simply not ready to be shown today. A price still needs to be announced; its absence today might very well be due to Nintendo itself being unsure of the specifics rather than it planning to charge an obscene amount it didn’t want to reveal until the last possible moment. $250 or $300 can’t be ruled out yet.

Because of the possibility for all of this to come true, I remain cautiously optimistic. What was shown today did not convince me I need to pre-order a Wii U ahead of its launch, which is what I had hoped to get out of today’s briefing. But it also didn’t do anything to make me think I don’t want one, and it was heartening to hear Nintendo has found a way to make two GamePads work with a single Wii U. I still need to see a lot more to be sure I want to risk being an early adopter — Nintendo hasn’t demonstrated to me it has learned its lesson from the 3DS about having a poor launch lineup — but the important thing is the potential for Wii U to be as special Nintendo would have us believe it is still exists.

Our E3 2011 Regrets

L

ast year, when we collected our thoughts for an article of the most anticipated games of E3 2011, some of us said some pretty crazy things. I mean, can you blame us? In the rush of excitement for the biggest trade show in the video game industry, it’s easy to get a little carried away. But while listing bold predictions and anticipated games is a common trend before the big show, we decided to complement our E3 coverage this year by going back to address what we said the year prior. Check out which of our editors had to eat some crow and join in and share some of your own predictions and anticipated games from last year’s show.

13da6 682 Our E3 2011 Regrets

Jeremy Parish: I… didn’t actually predict or say anything regrettable last year. I expressed curiosity about “Project Cafe,” which turned out to be the Wii U, and was pretty interesting. And I said I was looking forward to the 3DS, which had a somewhat limp showing at E3 but eventually managed to power through and become awesome. So, in short, I’m going to proclaim my opinions as “rad” and recuse myself from this exercise in self-flagellation. Tough luck, suckers!

13da6 681 Our E3 2011 Regrets

Marty Sliva: As I look back on what I wanted from last year’s E3, I’m having a strange sense of deja vu. New IPs from Nintendo? Sony backing the Vita with amazing titles that I can only play on their handheld? Desperately clamoring for games that will never exist? Well what do you know, I still want those things! While Nintendo used 2011 to merely tease the existence of the Wii U and hint at the possibilities of the hardware, this E3 has to be the moment where they unleash a deluge of reasons for us to want to own this thing on day one. Sadly, Sony has no excuse for fumbling the inaugural months of the Vita — the hardware is amazing, but the lack of software, cumbersome UI, and inexplicable lack of full PSN functionality means that they have to bite the bullet and own up to their mistakes with humility. As for those sequels to all of my favorite games of all time…well, they probably won’t be happening anytime soon. But hey, at least some of these seem a bit more feasible now that Kickstarter has become a viable way to fund a project.

Bob Mackey: Reading about my hopes for last year’s E3, I couldn’t help but have my heart broken all over again. I asked for a divisive, different Zelda, and five months later, I got Skyward Sword: not a terrible game, but a terribly dull one (barring the 10% of playing time I spent in its wonderful dungeons). In case you don’t remember, I proceeded to write a few articles on my problems with Skyward Sword earlier this year, and my thoughts were thankfully echoed by like-minded souls — even if a good number of commenters and other publications believed that Skyward Sword officially knocked penicillin, indoor plumbing, and the internal combustion engine off of the “best things of all time” list.

13da6 683 Our E3 2011 Regrets

So, what did I learn from all of this? If you expect the worst from a developer, don’t chalk your fears up to simple cynicism — they could have some merit. Now all I can do is wait for the Skyward Sword tide to turn while feeling just a little bit guilty for imparting such a terrible moral on the 1UP audience.

Jose Otero: Oh, man. I guess of all the members of this discussion, I have some serious hyped-up statements about Ninja Gaiden 3 to answer for. I could claim temporary insanity, but somehow fate conspired against me and I ended up reviewing the game for 1UP. I now realize that as ambitious as developer Team Ninja wanted NG3 to be, their misplaced emphasis on creating engagement through scripted moments and QTE-driven action sequences face planted pretty hard.

13da6 684 Our E3 2011 Regrets

Still, I guess not everything is lost in the end. The new info Nintendo showed for Super Mario 3D Land kept me satisfied until the game’s debut, and while I didn’t get to see BioShock Infinite‘s incredible E3 2011 demo at the show itself, it still blew my mind when I finally saw it back home. As far as finding evidence of the industry moving forward, I guess a few games helped prove that a little, but to name any here would give fellow 1UPer Marty Sliva ammo regarding a popular indie game that starts with the letter “J” that he and I often debate about.

Sony’s Rumored Cloud Gaming Deal Intrigues

37541 474 Sonys Rumored Cloud Gaming Deal Intrigues

At this year’s E3 Nintendo will be talking Wii U, Microsoft may be focused on things of little interest to core gamers, and Sony will reportedly be talking cloud gaming. VG247 reports Sony will announce the details of a could gaming deal it has secured during its E3 press conference next month. There were no details made available, including whom the deal is with — it’s said to be either Gaikai or OnLive.

That detail makes a significant difference. While they are both streaming game companies, there is a fundamental difference in how each operates. Gaikai mainly brings game trials/demos to browsers, making them playable directly on retailer websites, Facebook, and so on. OnLive allows gamers to sample titles, but it is mainly focused on selling them through apps on computers and other devices, like tablets, in addition to its OnLive Game System (designed to bring the service to TVs). OnLive games can be purchased and played in their entirety, which is the major distinction between them and the more try-before-you-buy nature of Gaikai.

There are a number of ways either service could be integrated into the PlayStation Network, both on PlayStation 3 and PlayStation Vita. The most basic idea would be to release an app on either platform for whichever of the two services the deal is with. OnLive makes more sense for this approach. Gamers could sample or purchase games through the app, or access games the PlayPack Bundle allows to be played for a flat monthly fee of $9.99. This would be beneficial to OnLive because it would expose more gamers to its offerings; there is likely a demographic interested in using it on their TV but not in buying another box to make doing so possible. And Sony gets another feature to tout its free service has that Xbox Live does not.

What Sony could also do is make access to OnLive — perhaps the PlayPack games — part of PlayStation Plus. The optional subscription service does offer a lot of value at times (this month subscribers get free copies of Awesomenauts, Trine 2, and Rock of Ages for as long as their subscription is active, among other things). Adding in access to streaming games, even if they are older titles like Borderlands and Batman: Arkham Asylum, would be another compelling bullet point for Plus.

Sony likes to promote cross-platform play and games which can be played on both PS3 and Vita. Streaming games, being platform-independent, would be playable on both platforms and seem to fit right in with that line of Sony’s thinking. Even ignoring this point, it makes sense that Sony would be the first of the game platform manufacturers to support streaming games; Nintendo has been slow to move into the online space, Microsoft likes to keep things closed and under its control on Xbox Live, and Sony, meanwhile, has allowed Steam onto PSN, so why not OnLive or Gaikai?

Whichever of those two the deal is with, a central component will presumably be the availability of streaming demos. Rather than downloading a demo from the notoriously slow PlayStation Store, imagine browsing to a page on the Store for a game you’re interested in and being able to immediately play a demo without having to download anything. This seems to be a better fit for Gaikai than OnLive, although the latter does allow users to sample the first 30 minutes of a game without paying, so it could work either way. Such immediate availablility of demos could improve sales of games on PSN, the appeal of which for Sony and third parties is obvious.

Vita in particular could benefit from streaming games and game demos. With the system lacking any internal storage and its proprietary memory cards being pricey, the ability to play a game or demo without needing to clear out space or buy a new card would be appreciated.

The benefits of either service will be limited to some extent; only those with stable Internet connections would be able to take advantage of Gaikai or OnLive. The latter requires a 2 Mbps connection, with 5 Mbps being the recommended speed. For many people that’s not asking too much in 2012, although there are sure to be those who have slower connections or unstable wireless ones, either of which would render this functionality moot. So long as the deal is relatively limited and optional in scope — and it will be; it’s not as if the PlayStation 4 or PS3/Vita demos are going to be announced on June 4 as streaming-only — this should still be a nice perk for those with an Internet connection capable of taking advantage of it.

Awesomenauts Exhibits Publishers’ Effect on Digital Distribution

 Awesomenauts Exhibits Publishers Effect on Digital Distribution

Update: We’ve received word from Ronimo that both the XBLA and PSN releases of the game will go ahead as scheduled. There’s no word on how this may impact the plans for post-launch updates or if dtp holds the rights to a sequel if and when the time comes for that, but at least for now there won’t be any interruption in us getting our hands on the game this week.

Original Story: Awesomenauts‘ name has been mentioned a great deal as of late with its release scheduled for this week. In addition to the new trailers you’d expect to see shortly before a game comes out, it was less than a week ago that developer Ronimo Games announced Awesomenauts would be made available to PlayStation Plus subscribers for free in May. Unfortunately, as the developer is now learning firsthand, what a difference a week can make.

IGN reported the bad news yesterday: Awesomenauts publisher dtp entertainment has filed for insolvency. In other words, the German-based company has found itself unable to pay its debts and, as a result, Awesomenauts’ release has been called into question. Dtp has founded in 1995 and has published a number of titles, many of which were for the German market, including Drakensang: The Dark Eye and sequel The River of Time, Crazy Machines: Elements, and King’s Bounty: Armored Princess.

“At the moment we’re unsure what this means for [Awesomenauts],” said Ronimo’s Jasper Koning, who also noted the developer is “working hard to try and resolve the situation.” The fate of dtp may need to be determined first; having filed for insolvency, it will now need to reorganize its business or liquidate assets in order to pay off its debts.

All we know for sure at the moment is it looks like Awesomenauts will not make it out as planned. The MOBA-style game was first announced last May, Ronimo Games having come off its first major release — another good-looking side-scrolling game, Swords Soldiers. Awesomenauts is a side-scrolling, class-based shooter where two teams are pitted against each other in the same basic structure as in a MOBA game like Dota or League of Legends. It had been scheduled for release tomorrow on the PlayStation Network and Wednesday on Xbox Live Arcade.

It might seem strange for a game being released digitally to find itself in such an unfortunate position. Ronimo did absolutely nothing wrong here; instead it would appear that dtp was mismanaged or it somehow miscalculated its finances. Now dtp is in a spot where layoffs could be necessary (it employed over 150 people as of last year) and it may not be able to publish a highly-anticipated game that has the potential to do very well. Ronimo has mentioned having plans to add new characters after release; dtp’s situation could have some impact on those assuming it isn’t forced to sell the publishing rights to the game. Depending upon just how bad the spot it’s currently in is, that may turn out to be a necessary step, although one would think it would prefer to release the game and reap the benefits of a hot XBLA/PSN game.

Digital distribution was supposed to make it easier for smaller budget games to be released. It removes the risk inherent in manufacturing and distributing physical copies of a game which might sell out if not enough are produced or sit on store shelves if the expected demand is not there.

Yet here we see a game specifically designed for digital platforms that has been thrown into a position with an unknown outcome all because of a publisher’s failings. Although manufacturing and distribution (in the traditional sense) are not an issue in this case, this demonstrates the effect a publisher can have even on a digital game on the verge of release.

The 1UP Community Cares About The Legend of Dragoon

 The 1UP Community Cares About The Legend of Dragoon

Last
week, we caused the internet to raise its collective pitchfork in
anger at us for stating that 1UP
doesn’t care about The Legend of Dragoon
.
And while we haven’t changed our stance, you guys certainly provided a
plethora of arguments in favor of caring about LoD. Some of you
condemned us for stating our opinions, while others, like kingsharkboi,
appreciated the fact that we started a dialogue about a game that tends
to be overlooked by lovers and haters alike.

We’ve gathered a handful of the
best responses in defense of The
Legend of Dragoon
from Facebook,
Twitter, and 1UP into a nice little companion piece to our original
article. 

 The 1UP Community Cares About The Legend of Dragoon


Michael Johnston
: I think it’s
awesome. I still have my ps1 copy and
replayed it all over again a year ago and still think it’s one of my
favorite JRPG games ever.

Shawn
Goodman
: This is one of my
all time favorite RPGs. Right up there with Earthbound
and Super
Mario
RPG
! This game is amazing.

Darryl
Bethea Jr.
: One of THE
most underrated RPG‘s of all times in my opinion. It gave Final
Fantasy VII

competition
and had a very nice time based attack system. I still have
my original copy and would very much love to see a sequel on today’s
graphics

 The 1UP Community Cares About The Legend of Dragoon

 The 1UP Community Cares About The Legend of Dragoon

 The 1UP Community Cares About The Legend of Dragoon


cly5000
: I’ve never beaten the
game before. It seemed as if every copy
I was able to get my grubby 14-year-old hands on had a scratch
practically in the same spot on disc 2. I was never able to finish it
because every disc 2 I found was roughed up so much. But with that
said, I thought the game was awesome. Finding new Dragoon powers (one
of
which was hidden I believe), an interactive battle system, and
an interesting story all made this game memorable to me. Sure, it’s
been nearly 12 years since I’ve played it, but after 12 years it has
left a lasting effect on me!

odomk:
Buddha Christ THANK YOU
for the remake! I was never actually able to finish the game until
recently (yes, a decade later). I remember when I first played it
back in the day, the game brought a new feel when it came to the RPG
battle system. At the time, there was no better feeling than landing a
“Gust of Wind Dance” or those darn Dragoon melee combo attacks. That
game gave me a sense of success. Did I mention the music in that
game? Yeah, it was pretty awesome. It’s kinda what made grinding in that
game not so bad.

EliteDarkMage:
I don’t see how
The Legend of the Dragoon is a Final Fantasy clone. It lacked everything
that makes up Final Fantasy, including deep customization options, tons of
sidequests and a complex story arc. That was exactly what I liked
about the game — it was a straightforward, more linear RPG,
with characters that fulfilled a set role, almost limiting the player.
In my opinion this made the game more challenging and more demanding strategically. The story was also cliche and predictable but never failed
to engage me as a player. The Power Ranger-esque transformations and
the overall cinematic feel of the game were a win for me. As for the
music, although no track sticks out as a memorable masterpiece, the
varied and upbeat score always got me pumped during battles, especially
during boss battles.

 The 1UP Community Cares About The Legend of Dragoon

Desertfox1613:
I played LoD
all the way through to the end which is rare for me and an rpg this
long. I have only completed this, Chrono
Trigger
, FF 7, 8,
9,
10
and 12.
None of squares other RPG‘s compared to this game at the time.
Vagrant
Story
was released also very
closely to the release of this
game,
as was Chrono Cross which was mentioned in the article. But for some
reason these other two games could not captivate my interest to the
end. Legend of Dragoon’s production value was unparalleled in its day.
it had fully voiced FMVs which were almost unheard of for an RPG back
then. I’ve played it again on emulator on my PC but will play it again
on PSN on May 1. Hope this release means a sequel is planned!!

andrew_415:
The Legend of
Dragoon was Paper
Mario
before Paper Mario, and
Final Fantasy X before
Final Fantasy X. That’s probably excessive. While not immensely complex
in and of itself, the Paper Mario famous timed button presses being
used to execute full powered attacks was a new and creative way to keep
gamers from falling into the grind-a-thon style “press X over and over
again” gameplay found in most other RPGs. That sounds like a
rose-colored glasses statement, but having played this game within the
past few months, I can assure you that it’s a mechanic that continues
to keep the player from subconscious play. Rewards were given for
frequent use of specific characters without making the others seem
useless by comparison, although a couple of later additions to the
roster may seem a bit tacked on.


Maybe the reason 1UP should
care about The Legend of Dragoon has nothing to do with the game
itself, but rather because you all seem to care about it so
much. Regardless, despite not enjoying the game when it released back
2000, you’ve all convinced me to give it another shot and download it
on May 1. Well done, you crafty minxes. Finally, we’ll leave you with
the most elegantly loquacious response of them all.

BananaJane:
You guys suck at
liking things

PS4 May Join Xbox Successor in Restricting Used Games

 PS4 May Join Xbox Successor in Restricting Used Games

The PlayStation 4 is widely believed to be between one-and-a-half and two-and-a-half years away, meaning it may still be more than a year before any official details make their way out. Yet we’re already hearing some preliminary information about Sony’s next home game console, including details which will not be welcomed by those who value the ability to buy, sell, and trade used videogames.

As digital content has become more commonplace, games have increasingly become non-tradable commodities. Anything purchased through Steam is yours forever; even if you never play a game you’ve bought (unless it’s purchased as a gift), it is linked to your account for good and cannot be borrowed or sold. Digital games on consoles, whether they be from the Xbox Live Arcade, Wii Virtual Console, or PlayStation Network are also permanent purchases. The same can be said for app purchases on iOS or Android, and this extends beyond games to digital music and movies acquired through iTunes or Amazon.

But physical games have, much to the chagrin of some publishers and developers, continued to remain free of such restrictions. Online passes restricting access to certain features in used games without an additional purchase have made some used games less desirable, but generally speaking the core experience a game provides can still be passed on from person to another without any fuss.

Gamers were understandably taken aback when it was reported that the Xbox 360′s still-unannounced successor would feature copy protection disallowing the use of secondhand games in some capacity. There are those in the games industry who have long despised the sale of used games — through GameStop in particular, a retailer accused of pushing used games that the publishers don’t get a cut of ahead of new games — but aside from the specific restrictions placed upon them through online passes, gamers have been free to trade and sell their physical games as they see fit.

There was some skepticism Microsoft would implement such a restriction because of the idea gamers would respond by flocking to Sony’s new, used-game-playing system. But if a new Kotaku report is accurate, the PlayStation 4 — code name Orbis — won’t be a bastion for used game players, either.

Describing the information as having come from a reliable source who “has shared correct information with us before,” Kotaku reports the system is currently set to be equipped with an AMD x64 processor and AMD Southern Islands GPU which would allow it to output at a resolution of 4096×2160. (1080p, for comparison’s sake, is 1920×1080.) It would also be capable of handling 3D games at 1080p, a notch above the PS3′s limit of 720p for 3D gaming. Early dev kits are said to already be in developers’ hands in preparation for a launch during the holiday 2013 season.

But the most eye-catching detail is that Sony, too, will allegedly become more averse to letting gamers play used games. The system will reportedly offer games in two ways, similar to the setup on Vita: They can be purchased on Blu-ray or as downloads through the PlayStation Network. Downloads would be locked to your PSN account, as would any disc-based games you purchase. Doing so in the latter case would enable you to save the game to the system’s hard drive or download it from PSN later, which does admittedly sound convenient.

e4974 834 PS4 May Join Xbox Successor in Restricting Used Games

It gets more restrictive from there, and it’s not just used games which are largely being given the cold shoulder. Backwards compatibility, a feature which was available on PS3 for PS2 games before it was stripped out in later revisions of the system, would be gone from the start. It was not mentioned, but it’s possible PS3 games could be made available for download on PSN, again mirroring the situation we see on Vita where physical PSP games cannot be played but certain digital games can be transferred to or purchased on the new system.

Whether you opt to download or purchase games at retail, going online would be a requirement. Even with games on discs, connecting to the Internet would be necessary for making use of them which, as Kotaku notes, is something PC gamers are already accustomed to. This is potentially a big sticking point, as requiring an Internet connection to make use of any game could make the system unusable by a certain demographic. And if the Xbox 360′s successor employed a similar scheme, it could mean that those without Internet will have a much more limited selection of game systems to choose from next generation.

Despite how it may sound, the source suggested these new restrictions would not completely eliminate the ability to buy and sell used games. Doing so would simply yield a much more limited experience, though details were not forthcoming on exactly how this would work.

From the sound of it, this would essentially be an online pass for all physical games built in at the system level. Many publishers would surely be pleased, particularly if it saved them the trouble of having to implement an online pass themselves. Ubisoft may have been able to avoid making Driver: San Francisco‘s online pass free if the system had not been in their hands to botch up. Then again, for all we know, PS4 game buyers would still be forced to input a code to prove they purchased a new game and situations like Driver’s could still arise.

GameStop CEO Paul Raines recently cast doubt on the possibility of the next Xbox (or any system) blocking used games. He may be right, but probably only in so far as used games will be playable, just in very limited fashion. A great deal of the company’s business is derived from the sale of used games, so it’s easy to understand why Raines would take such a stance. Hardware and new software sales don’t present the high margins secondhand games do and GameStop would like to keep things the way they are.

While many publishers and developers have come out against the sale of used games, there is a case to be made that their effect is not as detrimental as opponents would have you believe. It’s entirely possible that someone buys and sells only used games, never spending a dollar that ends up in the hands of those who made them. On the other hand, a used game may be sold in order to get money to spend on a new game. Alternatively, a used game may be purchased that introduces someone to a new franchise. That person then purchases downloadable content for that specific game (with the money going right to the publisher) and, when a sequel comes along, he or she is compelled to purchase a new copy at launch before buying DLC for it, too. This may not happen in every situation, but just as is the case with piracy, a used game sale cannot be directly chalked up to a lost sale and nothing more.

Keep in mind none of this used game talk is confirmed; it’s possible Sony and Microsoft are considering such functionality but will ultimately opt against it. But if they do not, we’ll get the chance to see if all of those gamers who were angry with this news when it first surfaced in January are serious about not buying a platform that inhibits the use of secondhand games.

OP-ED: Diablo III Finally Dated, But Is Physical or Digital The Way To Go?

 OP ED: Diablo III Finally Dated, But Is Physical or Digital The Way To Go?

We knew Diablo III couldn’t be far off after Blizzard revealed it would ship the game without its PvP Arena mode. That feature will be delivered sometime after launch in order to avoid delaying the game yet again when the core content — which is what most people are interested in above all else — is nearly done. It’s so close to being finished, in fact, that there are only two months left to wait: Blizzard has today announced a May 15 release date for Diablo III.

The wait for the game has been a long one, to put it mildly. Diablo II was released in mid-2000 and its lone expansion pack, Lord of Destruction, followed a year later. In the ensuing years a sequel was in development that looked a lot like its predecessor, but it ended up being canceled and Blizzard North was shut down. That resulted in the current decade-long wait for a Diablo sequel, though in the meantime numerous games like Torchlight and Titan Quest have tried to fill that void. And while it’s remained highly anticipated even through this excruciating wait, Diablo III has been faced with a variety of controversies including its change in art direction, the always-online requirement, and the real-world money auction house.

I’m as excited as anyone for the game; Diablo II (with the accompaniment of Lord of Destruction) is probably my favorite game of all time, and the one I spent more time with than any other. Suffice it to say Diablo III is a day-one purchase for me. But with no idea of when it would be released, I had yet to give any consideration to how I would go about purchasing it.

The offer announced at last year’s BlizzCon where you get a free digital copy of Diablo III with a one-year commitment to World of Warcraft is a really good deal… provided you’re interested in playing WoW for an extended period of time. But I’m not especially inclined to play WoW at the moment, at least not until Mists of Pandaria is released, so I can rule that option out as I’m sure many people can and have.

 OP ED: Diablo III Finally Dated, But Is Physical or Digital The Way To Go?

What got me thinking about this in the first place is the image above, which comes from the official blog post announcing the May 15 release. Battle.net is now offering the digital version of the game for pre-order and promises prospective buyers they’ll be able to play immediately upon release. While that’s nothing unusual for digital releases, Mass Effect 3 aside, there haven’t been many games in recent memory where I felt I had to play as soon as humanly possible, making this option very enticing.

Yet purchasing a digital copy of a game comes with certain caveats. It means not having anything to put on your shelf; no manuals or other goodies to flip through. With PC games it’s a moot point, but it also means sacrificing the ability to trade, sell, or loan that game to someone else. On the other hand, a digital copy can be far more convenient. There’s no need to look for a game disc or card, nor is there any reason to worry it will become scratched or broken.

It’s a decision gamers were rarely faced with until this past decade. Choice is a good thing, don’t get me wrong, but it also presents what can be a tricky decision. When purchasing PC games I always turn to Steam first, and failing that, I’ve bought a few through Origin. As I’ll never have the option of selling old PC games I no longer want, there’s little downside to going digital.

But Blizzard games have always remained the exception for me. Part of that is they aren’t available through Steam, but there’s also something I enjoy about owning a physical copy of a Blizzard game. As I’ve amassed a larger and larger digital collection, however, I see less point in collecting boxes and papers I won’t bother to look at again a week after launch.

Where the digital-or-retail decision becomes especially difficult for me is when it comes to portable games. I purchased a PSP Go thinking it would be terrific to always have a bunch of my games with me, but it ran into serious issues by not having access to the entire PSP catalog (including, in some cases, new games released after the Go) on the PlayStation Store. With Vita that has been rectified; every retail game is available from PSN at a discounted price over the MSRP, although retail of course has the freedom to offer cheaper prices on those games. I expected to go digital-only with my Vita games, but the combination of expensive memory cards and better deals at retail have led to Lumines being the only one of my four Vita games I’ve bought from PSN. And that’s just as well, as I’m not sure something like FIFA 12 is a game I’ll want to hold onto long-term.

Not that I would have gone for the WoW Annual Pass deal, but hearing that it comes with a digital copy of Diablo III instead of a physical one initially seemed off-putting to me. Upon further reflection, my previous insistence upon buying Blizzard games at retail — including WoW and all of its expansion packs, which I have reinstalled numerous times by downloading them as opposed to using the discs — may have to come to an end if it means playing Diablo III sooner and without having to attend a midnight launch.

Do you put much thought into the format you purchase games your games in, or is it largely dictated by whichever provides the best bonuses? Let us know in the comments below.

Our Hopes (and Yours) for Halo 4

 Our Hopes (and Yours) for Halo 4

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.

MechWarrior Tactics is Part CCG Part Video Game

 MechWarrior Tactics is Part CCG Part Video Game

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.

MechWarrior Online Adds Depth to the Series

 MechWarrior Online Adds Depth to the Series

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.