Why Donkey Kong Country is a Better Platformer Than Super Mario Bros.

I
know that it’s absurd to compare two games that were released over a
decade apart, but what the hell, but I’m going to do it anyway. I’ve
recently become a bit of a pariah among my fellow 1UP editors due to my
opinions on Donkey Kong
Country
, Rare’s 1994 foray into
the world of the SNES. While few would dispute the game’s technological
merits, not many around these parts agree with me that DKC is a far
better and much more playable platformer than the original Super Mario Bros.

Please set down your pitchforks
and extinguish those torches.

Donkey Kong Country was the
game that began Rare’s ascent to creative bliss. Anyone who owned a
Super Nintendo or a Nintendo 64 has undoubtedly fond memories of
playing any number of the British developer’s classic titles, whether
it was slapping down Jago in Killer Instinct
or planting the perfect proximity mine in GoldenEye,
and this hot streak all began with the reinvention of Mario’s original
nemesis. A few years after the plumber journeyed around the world,
Donkey Kong was tasked with exploring his island in search of his
stolen banana hoard. The game was a dense, cutting-edge package that
showcased the power of the SNES and provided what I feel to be a
perfect platforming experience. As you can probably tell by the video
below, my fellow editors do not share in these views.

 Why Donkey Kong Country is a Better Platformer Than Super Mario Bros.

I was shocked to discover that
DKC‘s visuals have grown to become divisive, with one of the main
complaints being that the entire world has a plastic sheen to it. As
one of the pioneers of pre-rendered 3D graphics in games, DKC didn’t
resemble a cartoon so much as an extremely detailed toy box. I fell in
love with the character models because they reminded me so much of the
action figures I grew up smashing against each other on the carpeted
floor of my bedroom. The fact that Rare was able to create an entire
world that out of the performances that I imagined with my toys evoked
a feeling in me that has yet to be matched to this day. Super Mario
Bros
. asked you to imagine the expanse of the world you were running
through. Donkey Kong Country didn’t need to ask this of the player.

As much as the game’s visuals
resonated with me, it was the soundtrack that managed to burrow deep
into my mind. SMB may have a handful of the most memorable music in
video game history, but it’s DKC‘s amazing suite of jungle tunes that I
still find myself listening to 20 years later. Each track manages to
utilize elements of the environment, from wind to animals to the
morphing of sounds underwater, and incorporate them with truly
unforgettable melodies. Each track feels like an extension of the
visuals that represent the varying locales of the island. As you dive
to the bottom of a lagoon, the distant ambiance of the music highlights
the untapped majesty of the space you’re exploring. Likewise, when you
travel to the peak of a snowy mountain, the tracks become as ominous
and foreboding as the endless crevices that dangerously pepper the
landscape. The music pulls more than its weight in creating a succinct
and memorable world that unravels in varying amounts depending on how
much you put into the game.

SMB may have perfected the
concepts of timing and inertia in platformers, but DKC built upon these
pillars by adding a wealth of optional moves and techniques for players
to learn throughout the course of the game. One could make it through
to the end by using a rudimentary moveset, but by experimenting with
both characters, you quickly realize just how deep your control over
the pair of primates really is. Combat, exploration, and jumping all
change based on which chimp you control, giving the game unseen depth
for those willing to dive in. Super Mario Bros. demanded perfection
from the player; Donkey Kong Country encouraged experimentation. I’ll
take the latter over the former.

The scope of each game’s
control mechanics also go hand-in-hand with their respective level
designs. Despite having a majority of the game take place outside,
Super Mario Bros. consistently feels like you’re controlling the
plumber as he barrels down the length of an impossibly narrow hallway.
The extent of your exploration rarely exceeds the dimensions of the
frame that is presented before you. Part of this is obviously a
limitation of the 2D perspective, but Donkey Kong Country managed to
use a combination of level design and slight of hand to convince
players that the world they were exploring went on far beyond the
boundaries of your television. Walls to destroy, secret cannons to
destroy, and areas only accessible with the help of your fellow members
of the animal kingdom all combined to give the island a sense of scope
and wonder that made it feel like these locations actually existed long
before your character entered the frame.

Despite all of this, the most
important reason that I choose DKC over SMB is simple: Donkey Kong is
possibly the most dapper character in video game history. Just take a
look at DK as he rocks that red tie without even the slightest hint of
pants. Seriously, he’s as close to a Kennedy as we’re going to ever get
in video games. Wardrobe aside, I am in no way discounting the
monumental impact that Super Mario Bros. had on our medium. Without it,
not only would there be no Donkey Kong Country, but our industry would
be an unimaginably different beast. But in 2012, when I sit down and
want to experience platforming perfection, I’ll choose Rare’s
masterpiece every single time.

The Last Story May Finally Deliver on Mistwalker’s Promise


We’ve
seemed to scream ourselves hoarse on how some company should take
the initiative in developing a sort of Criterion Collection for video
games. There’s nothing quite like having a physical object that wholly
celebrates a title, a series, or the artists themselves. Valve has
shown some spark in this area through the spectacular inclusion of
commentaries in games like Half-Life 2
and Portal,
but this idea still deserves to be taken further. It’s going to take a
company with a rich, stories history; a company whose fan-base who its
past and is keen on its preservation. A company like, say, Nintendo.

 The Last Story May Finally Deliver on Mistwalkers PromiseTo
be perfectly honest, Nintendo completely botched Mario’s 25th
Anniversary. As Jeremy
pointed out in last year’s lamentation
,
Super
Mario Bros.
deserved better.
Arguably the most influential game of all time, it deserved to have the
vaults opened wide for fans to have access to every bit of content
related to the original title. After consuming the disc, we should’ve
been left utterly full, yet definitively satiated. But that’s not the
route Nintendo decided to take — instead, we got a disc with a rom of Super Mario
All-Stars
for the SNES, a flimsy
book sprinkled with pull quotes, and a CD containing a shamefully bare
selection of tracks. In essence, Nintendo celebrated the 25th
anniversary of their iconic mascot by making a quick buck. And while
this left us undeniably disappointed, hope remains.

Kirby is turning 20 this year,
and at the most recent Nintendo Direct press conference, Satoru Iwata
announced that they will be celebrating this milestone by releasing a
retail disc for the Wii that includes undisclosed Kirby goodness.
Outside of promising a variety of “fan-favorite” Kirby titles, Nintendo
has left the rest of the details to our hopes and fears. This could be
Nintendo’s chance at historical preservation redemption. They could
right all of the wrongs from Super Mario
All-Stars Wii
by giving us a
fully comprehensive look at Kirby’s past, present, and future.

Theatrhythm Final Fantasy: A Marriage That Works Despite Its Differences


We’ve
seemed to scream ourselves hoarse on how some company should take
the initiative in developing a sort of Criterion Collection for video
games. There’s nothing quite like having a physical object that wholly
celebrates a title, a series, or the artists themselves. Valve has
shown some spark in this area through the spectacular inclusion of
commentaries in games like Half-Life 2
and Portal,
but this idea still deserves to be taken further. It’s going to take a
company with a rich, stories history; a company whose fan-base who its
past and is keen on its preservation. A company like, say, Nintendo.

 Theatrhythm Final Fantasy: A Marriage That Works Despite Its DifferencesTo
be perfectly honest, Nintendo completely botched Mario’s 25th
Anniversary. As Jeremy
pointed out in last year’s lamentation
,
Super
Mario Bros.
deserved better.
Arguably the most influential game of all time, it deserved to have the
vaults opened wide for fans to have access to every bit of content
related to the original title. After consuming the disc, we should’ve
been left utterly full, yet definitively satiated. But that’s not the
route Nintendo decided to take — instead, we got a disc with a rom of Super Mario
All-Stars
for the SNES, a flimsy
book sprinkled with pull quotes, and a CD containing a shamefully bare
selection of tracks. In essence, Nintendo celebrated the 25th
anniversary of their iconic mascot by making a quick buck. And while
this left us undeniably disappointed, hope remains.

Kirby is turning 20 this year,
and at the most recent Nintendo Direct press conference, Satoru Iwata
announced that they will be celebrating this milestone by releasing a
retail disc for the Wii that includes undisclosed Kirby goodness.
Outside of promising a variety of “fan-favorite” Kirby titles, Nintendo
has left the rest of the details to our hopes and fears. This could be
Nintendo’s chance at historical preservation redemption. They could
right all of the wrongs from Super Mario
All-Stars Wii
by giving us a
fully comprehensive look at Kirby’s past, present, and future.

Gungnir, Dept. Heaven, and the Greatest RPG Universe You Don’t Even Know About


We’ve
seemed to scream ourselves hoarse on how some company should take
the initiative in developing a sort of Criterion Collection for video
games. There’s nothing quite like having a physical object that wholly
celebrates a title, a series, or the artists themselves. Valve has
shown some spark in this area through the spectacular inclusion of
commentaries in games like Half-Life 2
and Portal,
but this idea still deserves to be taken further. It’s going to take a
company with a rich, stories history; a company whose fan-base who its
past and is keen on its preservation. A company like, say, Nintendo.

 Gungnir, Dept. Heaven, and the Greatest RPG Universe You Dont Even Know AboutTo
be perfectly honest, Nintendo completely botched Mario’s 25th
Anniversary. As Jeremy
pointed out in last year’s lamentation
,
Super
Mario Bros.
deserved better.
Arguably the most influential game of all time, it deserved to have the
vaults opened wide for fans to have access to every bit of content
related to the original title. After consuming the disc, we should’ve
been left utterly full, yet definitively satiated. But that’s not the
route Nintendo decided to take — instead, we got a disc with a rom of Super Mario
All-Stars
for the SNES, a flimsy
book sprinkled with pull quotes, and a CD containing a shamefully bare
selection of tracks. In essence, Nintendo celebrated the 25th
anniversary of their iconic mascot by making a quick buck. And while
this left us undeniably disappointed, hope remains.

Kirby is turning 20 this year,
and at the most recent Nintendo Direct press conference, Satoru Iwata
announced that they will be celebrating this milestone by releasing a
retail disc for the Wii that includes undisclosed Kirby goodness.
Outside of promising a variety of “fan-favorite” Kirby titles, Nintendo
has left the rest of the details to our hopes and fears. This could be
Nintendo’s chance at historical preservation redemption. They could
right all of the wrongs from Super Mario
All-Stars Wii
by giving us a
fully comprehensive look at Kirby’s past, present, and future.

Underdog Consoles of the ’90s

The 90s ushered in some great video game consoles. But
we still have fond memories of plenty of products that didn’t strike commercial success. The 1UP staff was asked to share their favorite
underdog console of that fateful decade.

J. Kartje, Atari Jaguar $250
To this day, the Atari Jaguar symbolizes something hopefully amazing, yet unattainable for me. I was just a kid when I was gifted with a
Sega Genesis from my parents. They were good parents, so they obviously were wary of me spending too much time playing
video games. They also didn’t want me begging them to spend money on the next best thing, which at the time was
the Super Nintendo Entertainment System. So, like any thwarted child, I would read about the cool stuff that I couldn’t have. I remember flipping through an issue of EGM,
when I saw an ad for a new console that had just launched. It was a 64-bit system. 64 BITS! (At the time I had no idea what that meant, but the numbers were higher, so that
was good enough for me) That impossibly cool new system
was the Atari Jaguar. I had been saving up money to buy a new console and now I had my sights set on the Jaguar. But the fact that there weren’t any Jaguars available at the local Target and my parents pointing out that there were very few games available, led to my
purchasing of the SNES. A decision that, in retrospect, was very wise.

0a103 839 Underdog Consoles of the 90s

Bob Mackey, 3DO Interactive Multiplayer $599
I don’t think I would have enjoyed the 3DO had I actually owned one. Two friends in my 25-odd class
(a marketshare Trip Hawkins could only dream of) decided to prematurely upgrade to Panasonic’s next-gen stopgap,
a trap I fell into myself a few years earlier with the Turbo Grafx-16. So as I waited for Final Fantasy VII to give
me a reason to invest in some new hardware, I could at least sample a few technological oddities without having
to invest hundreds of my own dollars. If you were used to the SNES and Genesis offerings of the early ’90s, the
3D0 certainly made for a completely different experience, with its FMV-based games looking much more impressive
than what we’d seen on the Sega CD. And compared to the misguided CD-I with its laughable library, the 3D0 wasn’t
afraid to be viewed as a gaming system. One problem, though: it couldn’t push around too many polygons, leaving
any slightly ambitious games like Shock Wave looking (and playing) like an utter mess. But before the PlayStation
started picking up steam and delivering truly impressive real-time 3D graphics, the 3D0 gave gamers a window into
an amazing new future in which they would soon take part — unfortunately, with other consoles.

Jeremy Parish, Neo Geo Pocket Color $69.95
If any handheld system ever deserved to wrest the portable gaming championship belt away from Nintendo, it was SNK’s
Neo Geo Pocket Color. That thing was the best, especially considering how short its life was and how little support
it received from any publisher that wasn’t SNK (e.g. practically none). With a compact, comfortable design, a crisp
color screen, and an absolutely wonderful hybrid D-pad/joystick, it was a joy to use. And while its library perhaps
weighed heavily on the fighting game side of things, those great brawlers helped revolutionize the genre by demonstrating
how to simplify and streamline the format without compromising quality or depth. Alas, the NGPC lacked the commercial or
marketing clout to uproot the Game Boy Color, and once Nintendo trotted out the Game Boy Advance less than two years later,
the plucky little system’s sad fate was sealed. But we still hold a special place for you in our hearts, NGPC. Especially
that silly blue camouflage model.

0a103 840 Underdog Consoles of the 90s

Marty Sliva, Sega Nomad $180
It’s easy to look back on the 90s and remember only the console powerhouses; systems like the SNES, PSX, and Dreamcast all
helped define a very unique era in gaming. That being said, my favorite underdog console of the decade had to be the Sega Nomad.
Released near the end of ’95, the Nomad was a handheld with the ability to play any of your Sega Genesis cartridges. I absolutely
adore the idea of playing my games on the go, and the fact that I already had a massive library of titles made it seem like the
Nomad was the perfect portable. Sadly, there was one obstacle that stood in the way between me and gaming bliss — a sinfully terrible
battery life. The bulky handheld required six AA batteries, which provided a pitiful hour of gaming before all the juice had expired.
I think it’s safe to say that you can no longer define yourself as portable when you require a fanny pack filled with Duracells.


How how about you, 1UP Community? Did you fork over your hard-earned cash for a Virtual Boy? What is your favorite underdog console of the ’90s?

PSP Game Owners Caught in Crossfire of Sony’s Vita Piracy Fight

 PSP Game Owners Caught in Crossfire of Sonys Vita Piracy Fight

One of the biggest problems the PlayStation Portable faced was piracy. It was absolutely rampant on Sony’s debut handheld game system resulting in developers and publishers being scared off who might have otherwise supported it. With PlayStation Vita, Sony has gone to great lengths to avoid having history repeat itself, opting to use proprietary memory cards as opposed to SD cards or the Memory Stick Duos used by PSP. Sony’s Scott Rohde described the solutions it had implemented as helping to protect the company “from piracy for the long term.” But never doubt the ability of the collective hacker/modder community, as Ars Technica reports a way has already been discovered to run software on the system that Sony did not intend — and Sony has not stood idly by while it happened.

Although it did not provide a way to suddenly run the sort of homebrew content you could on PSP, the Vita Half-Byte Loader is an open-source homebrew loader capable of running, among other things, emulators for NES, SNES, and Game Boy. This is done through a vulnerability discovered in certain PSP games which can be played on Vita (remember, not all digital PSP games are compatible with Vita at the moment). The first game announced to work with the exploit was Motorstorm: Arctic Edge; as demonstrated in the video below, it could be used to load up and play a game like Doom for PC.

Word of the game’s identity surfaced at the beginning of March. Rather than wait and release a firmware update, which was the tactic Sony typically employed in the PSP days to combat the latest exploit, the company instead removed Arctic Edge from the PlayStation Store the following day so as to minimize the number of people capable of making use of VHBL. The loader was then released to the public later in the day, and the ensuing week brought with it an explanation for the way news of the exploit was being distributed (the goal being to avoid tipping off Sony any sooner than necessary).

In the process of removing the game, certain individuals who purchased it were reportedly unable to download it and were never given a refund. You may not have a tremendous amount of sympathy for anyone purchasing a game for an exploit it contains (even if that exploit would allow the system to run homebrew content and not pirated Vita or PSP games), but it’s entirely possible someone purchased the game around that time with the intention of playing it and was not allowed to download it. That’s not to mention those who already owned the game and found themselves unable to download it, as they should be able to at their leisure, because of Sony’s war on piracy.

Another PSP game (this one, like Arctic Edge, was also incompatible with Vitas in the U.S.) capable of supporting VHBL was discovered recently and revealed over the weekend. On Sunday it was announced Everybody’s Tennis features a similar exploit allowing VHBL to be loaded up on Vita by those who own the game, with the announcement being accompanied by a facetious statement noting how it “could allow people to run software that would be extremely dangerous for [Sony's] business, such as 20 year-old 8 bit games and 154 different versions of pong.” This game, too, was almost immediately removed from the PlayStation Store in the regions it was available.

The disappearance of a few games from the PlayStation Store — which presumably will only be temporary until the exploit can be patched out — may not sound like a big deal. But there’s no telling where this could stop. Many more games may receive VHBL ports, and if each one has to be removed from PSN for an unknown period of time that could be a real annoyance to gamers, particularly those who simply want to play a game they’ve spent their money on.

It’s not the first time gamers are being affected by Sony’s desire to shut down piracy and homebrew wherever it can. Not every update released was in response to piracy, but the frequency with which the PlayStation 3 and PlayStation Portable, especially, have received firmware updates can be blamed at least partially on this fight. Firmware updates were released early and often to stomp out the latest creations of the hacker community, often to only have hackers come right back with yet another workaround Sony would then have to deal with.

I understand the need to combat piracy and the like, but as is the case with DRM, when doing so comes at the expense of impacting your legitimate customers I’m not sure it is always worth it. (One anecdotal example: I know multiple people who now shy away from Sony platforms because of their experience with frequent firmware updates on PS3 and PSP.)

What would be an interesting way of dealing with Vita owners who want homebrew content is to create an official marketplace where that sort of thing could be distributed. (It’s a pipe dream, I know.) If Sony were to set up such a service it would surely have to approve of the content that gets published, making it an unattractive option for those who are most interested in the ability to play SNES games or other things Sony would not allow. But for those who just want to download and play around with others creations of modders, this might cause them to be less likely to turn to hackers who could enable them to illegally download and play Vita games, which is the last thing Sony wants.

It’s a difficult position Sony finds itself in, not wanting to inconvenience its users while also dealing with those who use its hardware to do things it doesn’t want happening. There may not be a perfect answer for how to approach this situation, and unfortunately it looks like even those uninterested in the homebrew community will continue to be affected.

[Image courtesy of Flickr.]